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Old 08-19-2007, 12:29 AM   #11 (permalink)
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Five Mistakes to Avoid on Draft Day: 2007

1. Don’t Draft Your First Quarterback Late Just Because It’s What You Always Do.

Every year is different and there is real separation in my mind this year between the first half dozen guys and the rest of the pack. Manning, Palmer, Brady, and Brees are almost “sure things”. A case could be made that Brees is not, but it would be a weak case. Remember that screen pass that Reggie Bush took to the house vs. Chicago in the NFC title game? Expect plenty more of that. Bulger and McNabb come with greater risk than the initial four due to injury/protection issues, but don’t pass on either if it’s late fourth round just because “I always wait to grab my first quarterback”. It’s not the year to do that. There will be a separation between the “big six” and everyone else. You’ve been warned.

2. Don’t Shy Away From The Rookie RBs In Favor Of Declining Veterans.

Marshawn LynchBy “rookie”, we’re primarily referring to Marshawn Lynch and Adrian Peterson here. These two will likely last until at least the early to middle fourth round- Peterson may last longer than that. The temptation is going to be “safer” choices like Jamal Lewis or Ahman Green, whether one is filling the #2 or #3 RB slot. Don’t do it. Look at Joseph Addai last year. Yes, Addai wasn’t the “starter” for most of the season, but he paid dividends in December. As long as your playoff system is inclusive of at least half of the teams in the league, you’ll want Peterson or Lynch- not Green or Lewis. Neither Lewis nor Green is going to be a key component in your championship run- Peterson or Lynch just might be. And, they won’t wear down like Cadillac did two years ago because they have backfield mates to spell them.

3. Don’t Be In A Hurry To Draft A Tight End Once Gates Is Off The Board.

There is going to be a tendency to look at names like Gonzalez, Shockey, and Heap and think “Man, I can get a real leg up on everyone else at TE if I land one of these guys”. I would question that thinking, though, as I think the upside with every tight end not named Gates or Vernon Davis is limited. Heap and Shockey are consistently top five, but they’ve never had a year in which they exploded for points beyond the normal range for a tight end. And, short of landing a big-time QB to get them the ball, I don’t think that’s going to change anytime soon. The reality according to my projections is that guys like Heap, Shockey, or even Alge Crumpler will get you maybe 2 more points per game for a season than guys like Dallas Clark, Heath Miller, or L.J. Smith. Translation: There are better options during the first five and a half rounds of a redraft. As round six begins to wind down, begin taking a look at the tight ends not named Gates. Until then, though, feast on higher profile positions.

4. Don’t Draft More Than Two “Higher Risk” Players On Draft Day.

Here’s my advice on this one. Take out your cheatsheet for players at all positions and rank each player 1-3 in terms of risk for whatever reason (injury, competition for a job, or just general mental/emotional instability). A ranking of one means a player is low risk with respect to actually achieving what you have projected (players like Peyton Manning, Rudi Johnson, or Marvin Harrison comes to mind). A ranking of a 2 means a player comes with some risk, but not enough that you need to seriously consider avoiding him (again, players like Marc Bulger, Frank Gore, or Javon Walker). Finally, a ranking of three is for players that while they offer some potentially high rewards also carry with them significant risk for leaving you high and dry (Donovan McNabb, Clinton Portis, Terrell Owens). Ideally, it would be nice to only take one player with a ranking of 3 but 2 is workable as long as there are some lower- risk players to group the duo with. Three players of high risk is a good way to end up frustrated and playing for peanuts come December. So, take a chance on draft day and roll the dice, just don’t do it often.

5. Don’t Make Picks Aimed At Getting People’s Attention.

I know you think this last one is a joke, but I can assure you that it’s not. I’ve been involved in several redrafts a year for the past 20+ years and I can tell you that sadly, even after all these years, I still like getting a reaction out of the room. When your draft is going along and no one is making any comments on your picks, the tendency internally is to begin leaning towards “making a splash.”Randy Moss is an example of a “splash” pick for 2007. Another would be Vince Young or Calvin Johnson. And, there’s nothing wrong with taking any of these three. It’s not about them. It’s about sticking with your projections whether the other guys are impressed with your picks or not. Trust your projections and resist the tendency to bring attention to yourself just for the sake of doing so. And, be humble enough to admit that “Yeah, I tend to want others to be impressed with my picks at times.” Knowing that it’s a tendency is half the battle.

If you follow these five suggestions, are you going to achieve success in your league? I can’t answer that. As Frank Gore owners from last year will tell you, sometimes it just all comes together no matter what mistakes you make. But, my hope is that this will serve as a guide for staying flexible, open-minded, and yet disciplined as you roll through your league draft in a few short weeks. Oh, and if you are looking for a late-round flyer, there’s always David Patten.
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Old 08-21-2007, 09:38 PM   #12 (permalink)
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OK it is a tweleve team, keeper league. You can keep 3-5 five players a year. It is a league were you BID money, to get your player. You are given $200 (fake money to bid on players). Its not a ppr league and its a heavy TD (10 points per TD) scoring league. IMO the scoring benifits the teams with good RBs and Kickers. 22 player rostor.

Starters

QB
RB
RB
WR
WR
Te
DST
K

14 Bench

The draft is Sunday. Thanks again ellisdtrails...
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Old 08-21-2007, 09:51 PM   #13 (permalink)
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so who are your keepers for this year? I could give you a general list that you could wipe out the rest of your leagues keepers on your own if you would like. send me a pm or post your email, thanks
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Old 08-22-2007, 10:12 PM   #14 (permalink)
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Dawardoe, I hope you see this post cause your pm box is full.

so who are your keepers for this year? I could give you a general list that you could wipe out the rest of your leagues keepers on your own if you would like. send me a pm or post your email, thanks
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Old 08-22-2007, 10:23 PM   #15 (permalink)
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Keepers- Reggie Bush, Jamal Lewis, Jervious Norwood, Donte Stallworth, and San Diego DST.

dadams_25@hotmail.com

thanks and sorry about that.
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Old 08-22-2007, 11:54 PM   #16 (permalink)
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Quote:
Originally Posted by Dawardoe
Keepers- Reggie Bush, Jamal Lewis, Jervious Norwood, Donte Stallworth, and San Diego DST.

dadams_25@hotmail.com

thanks and sorry about that.

sent, let me know what you think
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Old 08-22-2007, 11:57 PM   #17 (permalink)
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Quote:
Originally Posted by professorellisdtrails
sent, let me know what you think
I looked over the first to and they looked great. Thanks again professorellisdtrails!!!
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Old 08-23-2007, 12:10 AM   #18 (permalink)
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anytime, I know how sheets online are BS and people want to charge money, screw that

If people want IDP cheetsheets and offense and defense depth charts as well as ADP lists and overall cheat sheets or by position

just hit me up
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Old 08-23-2007, 12:14 AM   #19 (permalink)
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Quote:
Originally Posted by professorellisdtrails
anytime, I know how sheets online are BS and people want to charge money, screw that

If people want IDP cheetsheets and offense and defense depth charts as well as ADP lists and overall cheat sheets or by position

just hit me up
Ok, I really appreciate it.
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Old 08-31-2007, 01:32 AM   #20 (permalink)
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Hello- I am a part of a keeper leauge that has an auction draft. Everyone gets $100. Until our draft you dont know who is going to be kept so just assume that everyone is available. Here are the leauge rules: (sry about the length)

Roster Requirements
The following minimum starters are allowed per position:
Quarterback 1
Running Back 2
Wide Receiver 0
Tight End 0
Place Kicker 1
Team Defense 1

The following maximum starters are allowed per position:
Quarterback 1
Running Back 2
Wide Receiver 3
Tight End 3
Place Kicker 1
Team Defense 1

The following maximum overall (starters + backups) are allowed on a team per position:
Quarterback 7
Running Back 8
Wide Receiver 8
Tight End 7
Place Kicker 7
Team Defense 7

Total number of starters: 8
Total number of backups: 6
Total number of injured reserve: 14

Scoring System
The following scoring system is used to calculate your players fantasy points by position.


Quarterback - Passing
- Passing Touchdowns
Award 4 points for passing touchdowns in the range of 0 to 100.
- Passing Yards
Award 1 point for each 25 passing yards.
- Passing Interceptions
Subtract -2 points for each passing interception.
- Passing 2-Point Conversion
Award 2 points for each passing 2-point conversion.
Quarterback - Rushing
- Rushing Touchdowns
Award 6 points for rushing touchdowns in the range of 0 to 100.
- Rushing Yards
Award 1 point for each 10 rushing yards.
- Fumbles Lost
Subtract -2 points for each fumbles lost.
- Rushing 2-Point Conversion
Award 2 points for each rushing 2-point conversion.
Quarterback - Receiving
- Receiving Touchdowns
Award 6 points for receiving touchdowns in the range of 0 to 100.
- Receiving Yards
Award 1 point for each 10 receiving yards.
- Receiving 2-Point Conversion
Award 2 points for each receiving 2-point conversion.
Quarterback - Combination (for leagues that combine rushing and receiving yardage).
Not scored
Quarterback - Kicking
Not scored

Running Back - Passing
- Passing Touchdowns
Award 6 points for passing touchdowns in the range of 0 to 100.
- Passing Yards
Award 1 point for each 25 passing yards.
- Passing Interceptions
Subtract -2 points for each passing interception.
- Passing 2-Point Conversion
Award 2 points for each passing 2-point conversion.
Running Back - Rushing
- Rushing Touchdowns
Award 6 points for rushing touchdowns in the range of 0 to 100.
- Rushing Yards
Award 1 point for each 10 rushing yards.
- Fumbles Lost
Subtract -2 points for each fumbles lost.
- Rushing 2-Point Conversion
Award 2 points for each rushing 2-point conversion.
Running Back - Receiving
- Receiving Touchdowns
Award 6 points for receiving touchdowns in the range of 0 to 100.
- Receiving Yards
Award 1 point for each 10 receiving yards.
- Receiving 2-Point Conversion
Award 2 points for each receiving 2-point conversion.
Running Back - Combination (for leagues that combine rushing and receiving yardage).
Not scored
Running Back - Kicking
Not scored

Wide Receiver - Passing
- Passing Touchdowns
Award 6 points for passing touchdowns in the range of 0 to 100.
- Passing Yards
Award 1 point for each 25 passing yards.
- Passing Interceptions
Subtract -2 points for each passing interception.
- Passing 2-Point Conversion
Award 2 points for each passing 2-point conversion.
Wide Receiver - Rushing
- Rushing Touchdowns
Award 6 points for rushing touchdowns in the range of 0 to 100.
- Rushing Yards
Award 1 point for each 10 rushing yards.
- Fumbles Lost
Subtract -2 points for each fumbles lost.
- Rushing 2-Point Conversion
Award 2 points for each rushing 2-point conversion.
Wide Receiver - Receiving
- Receiving Touchdowns
Award 6 points for receiving touchdowns in the range of 0 to 100.
- Receiving Yards
Award 1 point for each 10 receiving yards.
- Receiving 2-Point Conversion
Award 2 points for each receiving 2-point conversion.
Wide Receiver - Combination (for leagues that combine rushing and receiving yardage).
Not scored
Wide Receiver - Kicking
Not scored

Tight End - Passing
- Passing Touchdowns
Award 6 points for passing touchdowns in the range of 0 to 100.
- Passing Yards
Award 1 point for each 25 passing yards.
- Passing Interceptions
Subtract -2 points for each passing interception.
- Passing 2-Point Conversion
Award 2 points for each passing 2-point conversion.
Tight End - Rushing
- Rushing Touchdowns
Award 6 points for rushing touchdowns in the range of 0 to 100.
- Rushing Yards
Award 1 point for each 10 rushing yards.
- Fumbles Lost
Subtract -2 points for each fumbles lost.
- Rushing 2-Point Conversion
Award 2 points for each rushing 2-point conversion.
Tight End - Receiving
- Receiving Touchdowns
Award 6 points for receiving touchdowns in the range of 0 to 100.
- Receiving Yards
Award 1 point for each 10 receiving yards.
- Receiving 2-Point Conversion
Award 2 points for each receiving 2-point conversion.
Tight End - Combination (for leagues that combine rushing and receiving yardage).
Not scored
Tight End - Kicking
Not scored



Place Kicker - Passing
- Passing Touchdowns
Award 6 points for passing touchdowns in the range of 0 to 100.
- Passing Yards
Award 1 point for each 25 passing yards.
- Passing Interceptions
Subtract -2 points for each passing interception.
- Passing 2-Point Conversion
Award 2 points for each passing 2-point conversion.
Place Kicker - Rushing
- Rushing Touchdowns
Award 6 points for rushing touchdowns in the range of 0 to 100.
- Rushing Yards
Award 1 point for each 10 rushing yards.
- Fumbles Lost
Subtract -2 points for each fumbles lost.
- Rushing 2-Point Conversion
Award 2 points for each rushing 2-point conversion.
Place Kicker - Receiving
- Receiving Touchdowns
Award 6 points for receiving touchdowns in the range of 0 to 100.
- Receiving Yards
Award 1 point for each 10 receiving yards.
- Receiving 2-Point Conversion
Award 2 points for each receiving 2-point conversion.
Place Kicker - Combination (for leagues that combine rushing and receiving yardage).
Not scored
Place Kicker - Kicking
- Field Goals
Award 3 points for field goals in the range of 0 to 49.
Award 5 points for field goals in the range of 50 to 100.
- Extra Points
Award 1 point for each extra point.

Team Defense
- Blocked Extra Points
Award 1 point for each blocked extra point.
- Blocked Punts
Award 1 point for each blocked punt.
- Blocked Field Goals
Award 1 point for each blocked field goal.
- Touchdowns scored on Blocked Kicks/Punts
Award 6 points for touchdowns scored on blocked kicks/punts in the range of 0 to 100.
- Fumbles Recovered
Award 2 points for each fumbles recovered.
- Touchdowns scored on Fumbles Recovered
Award 6 points for touchdowns scored on fumbles recovered in the range of 0 to 110.
- Interceptions
Award 2 points for each 1 interception.
- Touchdowns scored on Interceptions
Award 6 points for touchdowns scored on interceptions in the range of 0 to 110.
- Sacks
Award 1 point for each 1 sack.
- Safeties
Award 2 points for each Safety.
- All Points Allowed
Award 8 points for all points allowed in the range of 0 to 6.
Award 6 points for all points allowed in the range of 7 to 13.
Award 4 points for all points allowed in the range of 14 to 20.
Award 2 points for all points allowed in the range of 21 to 27.
- Net Yards Allowed (Pass + Rush - Sack Yds)
Award 12 points for net yards allowed (pass + rush - sack yds) in the range of 0 to 49.
Award 10 points for net yards allowed (pass + rush - sack yds) in the range of 50 to 99.
Award 8 points for net yards allowed (pass + rush - sack yds) in the range of 100 to 149.
Award 6 points for net yards allowed (pass + rush - sack yds) in the range of 150 to 199.
Award 4 points for net yards allowed (pass + rush - sack yds) in the range of 200 to 249.
Award 2 points for net yards allowed (pass + rush - sack yds) in the range of 250 to 299.
- Kickoff Return Touchdowns
Team Defenses get the following points:
Award 6 points for kickoff return touchdowns in the range of 0 to 100.
- Punt Return Touchdowns
Team Defenses get the following points:
Award 6 points for punt return touchdowns in the range of 0 to 100.


ok so now that you know all of that can you e-mail me the cheat sheets to rrafe021@yahoo.com

thanks and btw the draft is saturday am so i will let you know what happens
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